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Quicksilver Lock

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Read rules for Quicksilver Fountain
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

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Date Posted: Thu Sep/11/08 at 2:14 am

bredbite
Posts: 0
Joined: 11-Sep-08

Play the cards in this order:
1. Quicksilver fountain
2. Choke
3. Chisei, Heart of Oceans
4. Frozen Aether

The top 3 cards provide a soft lock, while frozen aether makes it a hard lock.

Quicksilver fountain makes non-island cards into islands each turn for each player. Your chisei removes the counters on your lands. Choke prevents the opponent from untapping his lands. Frozen aether makes sure that the lands he drop also taps before he can use them.
Date Posted: Sep/17/08 at 10:44pm

StarcraftJedi
Posts: 0
Joined: 17-Sep-08

Maybe Replace Frozen Aether with Root Maze and replace Chisei with Power Conduit. This will allow you to play solid green and you can do something useful with the removed counters. Maybe go green red with some island hate like Boil and Tsunami. Hope this helps.
Date Posted: Sep/24/08 at 2:18pm

MrAngry
Posts: 0
Joined: 23-Sep-08

Nice!