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Wall of Entanglement

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Wall of NetsEnlarge

Wall of Nets

{1}{W}{W}

Creature — Wall

Exodus

Read rules for Wall of Nets
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

0/7

Full card details & printings ›

FlickerformEnlarge

Flickerform

{1}{W}

Enchantment — Aura

Ravnica: City of Guilds

Read rules for Flickerform
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Full card details & printings ›

Date Posted: Wed Aug/24/11 at 9:58 pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Block, then remove Wall at end of combat so that their creatures can't come back in.

I'm not sure whether this will work.




[Edited by Turbine on 24/Aug/11 at 9:58PM]
Date Posted: Wed Aug/24/11 at 11:15pm

Dagor_Lotalon
Posts: 107
Joined: 29-Mar-11

It wouldn't work. The wall says it if leaves play, and flickerform makes it leave the game... therefore leaving play as well. the creatures that got exiled would come back.
Date Posted: Thu Aug/25/11 at 1:14pm

gericault5
Posts: 2788
Joined: 13-Oct-09

It works for what turbine is trying to do

It the wall is still alive at the start of the end of combat step.  The remove from the game trigger goes on the stack, while its on the stack he would then activate the flickerform removing the wall from the game.  the walls return exiled creeatures ability then goes on the stack, it resolves but does nothing.  after all this the exile blocked creatures trigger goes off, exiling the creatures permantly since the return trigger already went off
Date Posted: Thu Aug/25/11 at 2:24pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Awesome. Thanks for clearing it up.
Date Posted: Thu Aug/25/11 at 5:05pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

for usage though sandskin or some enchantment like that is probably more practical
Date Posted: Thu Aug/25/11 at 8:51pm

Turbine
Posts: 10194
Joined: 26-Oct-09

How does Sandskin stop them from destroying your creature, and how does it keep their creatures exiled?
Date Posted: Thu Aug/25/11 at 9:38pm

gericault5
Posts: 2788
Joined: 13-Oct-09

for your combo to work the wall needs to survive till the end of combat, which means it can only take 7 damage, put a sandskin on it and it can take anything

 
Date Posted: Thu Aug/25/11 at 10:22pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

of course a card like hero's resolve would work in almost every case




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