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5 1/1\'s and 1 5/5 on turn 3

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Tinder WallEnlarge

Tinder Wall

{G}

Creature — Plant Wall

Ice Age

Read rules for Tinder Wall
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.

0/3

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OverrunEnlarge

Overrun

{2}{G}{G}{G}

Sorcery

Tempest

Read rules for Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

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Date Posted: Tue Feb/23/10 at 7:48 am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

On your first two turns play the elves, wall, and lumberjack. That gives you enough mana on turn 3 to play a 'kicked' One Dozen Eyes. You could also have enough mana for an overrun on the next turn if your deck is nice to you.