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Door of the Infinite

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Door of DestiniesEnlarge

Door of Destinies

{4}

Artifact

Morningtide

Read rules for Door of Destinies
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Full card details & printings ›

Date Posted: Wed Aug/17/11 at 2:42 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Have out Krark Clan Ironworks, Tide and Door Cast the Retievers then sac them, they recycle themselves cast them, sac them, do it over and over again meanwhile Tide is building up infinite counters on Door. Use this with tokens and have huge army.
Date Posted: Wed Aug/17/11 at 2:44pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Or you can take out Inexorable Tide and still have infinite/infinite myrs.
Date Posted: Wed Aug/17/11 at 2:49pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Remember when I said that 2 myr retrievers and krark-clan ironworks/ashnods altar was kinda overdone? posting the exact same combo and only switching out one card kinda proves my point..... You've said to Reaper that you'd like to see his non-infinite combos, I'd like to see your non-artifact combos. And not just slightly tweaked ones that have already been posted...
Date Posted: Wed Aug/17/11 at 3:01pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Will do. But before I do I'd just like to add Memnite and Enduring Renewal that way it's also infinite mana. Now I'll move on to new combos.
Date Posted: Wed Aug/17/11 at 3:02pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

*Facepalms*
Date Posted: Wed Aug/17/11 at 3:02pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

*Facepalms*
Date Posted: Wed Aug/17/11 at 3:25pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

If you have enduring renewal out, then your retreivers bounce back to hand. You wouldn't need two of them. Plus i'm sure that 0 cost artifact creature + Enduring renewal + sacrifice a creature to gain mana effect has been done already in every combination. I'd bet reapers responsible for half of our enduring renewal combos too.
Date Posted: Wed Aug/17/11 at 3:41pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Permsion to post just OOOOONE more Krark Klan Ironworks combo

[Edited by MechanistLegend on 17/Aug/11 at 3:42PM]
Date Posted: Wed Aug/17/11 at 3:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

@ Captain

Hey, I'm responsible for a lot of Enduring Renewal combos. Like Enduring Renewal, Wild Cantor, and Grapeshot.
Date Posted: Wed Aug/17/11 at 3:43pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

If it does something unique that any player could not have assumed from seeing your other combos go ahead. And you don't need anyone's permission to post combos obviously. But if you post ones that aren't very original or good you might recieve negative feedback. Thats what happens when you contribute to an online forum.




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