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Proliferation Win Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
Read rules for Darksteel Reactor Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
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Read rules for Krark-Clan Ironworks Sacrifice an artifact: Add
.
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Artifact Creature — Myr
Mirrodin
Read rules for Myr Retriever When this creature dies, return another target artifact card from your graveyard to your hand.
1/1
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Enchantment
Scars of Mirrodin
Read rules for Inexorable Tide Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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