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Soul Hookmaster

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Soul FoundryEnlarge

Soul Foundry

{4}

Artifact

Mirrodin

Read rules for Soul Foundry
Imprint — When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.

Full card details & printings ›

Tezzeret the SeekerEnlarge

Tezzeret the Seeker

{3}{U}{U}

Legendary Planeswalker — Tezzeret

Shards of Alara

Read rules for Tezzeret the Seeker
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Loyalty: 4

Full card details & printings ›

Date Posted: Tue Aug/16/11 at 11:57 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Use Tezzeret the Seeker to untap Soul Foundry and spam Hookmaster. I know there are probably more broken come into play ablilities.but the concept itself is good.
Date Posted: Wed Aug/17/11 at 12:29am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

This combo is weak, all your doing is untapping an artifact. . .not even in the most practical way. . .  really, these cards don't even work very well.
Date Posted: Wed Aug/17/11 at 1:18am

strikerbolt
Posts: 25
Joined: 20-Oct-10

quite an expensive and late combo only to tap 2 creatures (granted, they sleep for a while)
Date Posted: Wed Aug/17/11 at 7:07am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

I know it could be more broke with any other creature.
Date Posted: Wed Aug/17/11 at 9:28am

TheCaptain
Posts: 909
Joined: 13-Apr-11

No, its just not really a good combo. The concept isn't bad (find a way to untap soul foundry to create large amount of tokens who provide a beneficial ETB effect), but really, isn't that kinda the point to begin with. The problem is for some reason your obsession with Tezzeret has made you want to use him, which is only one untap per turn. MIght as well use a voltaic key. Its far less of a target than a Planeswalker.

Here's a better idea, swap out Pestermite for Kor, and add a Doubling Season and Ashnod's Altar. Each payment of 3 from the Foundry produces two Pestermites, one taps an opposing permanent, the other untaps Foundry. Sac both to the altar to produce 4, 3 of which is spent to do it again. Now we have a much stronger combo. Its infinite, still taps opponents stuff, is capable of untapping your stuff as well (like lands or other artifacts), and it produces infinite colorless mana.