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Tezzeret Repeated Drainax

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Contagion EngineEnlarge

Contagion Engine

{6}

Artifact

Scars of Mirrodin

Read rules for Contagion Engine
When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Full card details & printings ›

Tezzeret, Agent of BolasEnlarge

Tezzeret, Agent of Bolas

{2}{U}{B}

Legendary Planeswalker — Tezzeret

Mirrodin Besieged

Read rules for Tezzeret, Agent of Bolas
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −1: Target artifact becomes an artifact creature with base power and toughness 5/5. −4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.

Loyalty: 3

Full card details & printings ›

Date Posted: Sat Aug/06/11 at 7:08 am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Have out 2 Engines and Tezzeret and proliferate 4 times a turn allowing you to use his final effect once every turn. I know that the popular opinion is that Contagion Engine is too slow but I know from personal experience that it works great in a control deck because with your removal and countermagic you can last long enough to play it.
Date Posted: Sat Aug/06/11 at 1:13pm

krowbar28
Posts: 434
Joined: 18-Oct-10

this isn't realy a combo
Date Posted: Sat Aug/06/11 at 4:33pm

gericault5
Posts: 2788
Joined: 13-Oct-09

how do you proliferate 4 times?
Date Posted: Sat Aug/06/11 at 5:40pm

krowbar28
Posts: 434
Joined: 18-Oct-10

the engine double proliferates at 4 mana per engine I would destroy your engine or walker long before that happened

would be brutal if you pulled this of though


[Edited by krowbar28 on 6/Aug/11 at 6:23PM]
Date Posted: Sun Aug/07/11 at 6:06pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Contagion Engine is fairly slow, and i can imagine getting one out in a control deck but two?? That seems nearly impossible, and even if you got both out, it costs 8 mana per turn to activate them both. If you really manage to get this out consistently, I'd seriously question the decks you play against.
Date Posted: Sun Aug/07/11 at 9:45pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I agree with all of the above comments
Date Posted: Mon Aug/08/11 at 8:55pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

I usually only get out one Engine and Tezzeret but I also get out Unwinding Clock to untap the Engine during my opponent's turn, I usually have the mana to tap it twice because I run all my decks 24 lands.
Date Posted: Mon Aug/08/11 at 10:37pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

24 lands is pretty normal for 60 card standard decks. Without some of the insane artifact accel (blinkmoth urn), if you are getting out one-third of your lands, then either you somehow are hitting land drops for your first eight turns (which if you do, then I am quite jealous of your luck), or you're managing to get to the 12th or so turn. Aggro decks should have you killed long ago, Control/Removal decks should have been able to eradicate any of your threats like Tezzeret and Engines, and Life Gain decks would have such a ridiculously high life it wouldn't matter.

Either way, this seems like something that's improbable and inconsistent. In my opinion, Planeswalkers' Ultimates should only be a part of combos in truly remarkable circumstances. Planeswalker + Proliferate is more of a given than a combo.
Date Posted: Tue Aug/09/11 at 12:20am

Legend_Mageta
Posts: 76
Joined: 26-Feb-11

hahahahahahaha LOVE IT! Add Grand Architect and liquimetal coating and you've got yourself a pretty entertaining deck!
Date Posted: Tue Aug/09/11 at 9:36am

Turbine
Posts: 10194
Joined: 26-Oct-09

@ Mageta

ಠ_ಠ




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