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Koth Hellkite Ramp

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Koth of the HammerEnlarge

Koth of the Hammer

{2}{R}{R}

Legendary Planeswalker — Koth

Scars of Mirrodin

Read rules for Koth of the Hammer
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add {R} for each Mountain you control. −5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"

Loyalty: 3

Full card details & printings ›

Date Posted: Wed Aug/03/11 at 3:40 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Use Koth\'s second ability to ramp up mana then tap out, throw a Lightning Bolt at your opponent then cast Furyborn Hellkite as a 12/12 flying beatsick.
Date Posted: Wed Aug/03/11 at 10:12pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

or just have a prodigal pyromancer out when you play the hellkite
Date Posted: Wed Aug/03/11 at 10:16pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

True.
Date Posted: Wed Aug/03/11 at 10:26pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

There are a lot of ways to trigger bloodthirst, just like there's a lot of ways to ramp, like geosurge. My only issue is that Koth is such a huge target. Whenever I play, planeswalkers are usually the first things to go, because of the imminent threat. Red mana producers seem safer, and reminiscent of all those fun dragonstrom decks :)