Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Elf Hydra Ramp

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

HarrowEnlarge

Harrow

{2}{G}

Instant

Zendikar

Read rules for Harrow
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Full card details & printings ›

Read rules for Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Full card details & printings ›

Caged SunEnlarge

Caged Sun

{6}

Artifact

New Phyrexia

Read rules for Caged Sun
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

Full card details & printings ›

Date Posted: Wed Aug/03/11 at 3:36 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Use Khalni and Harrow to get a bunch of Forests out then play the Archdruid and the Commander. Next turn you can tap the Archdruid for mana, which will be abundant because the Commander makes all your Forests elves, and play Caged Sun then tap three Forests for 6 and play another Caged Sun. Then next turn youcan attack with an army of beefed up elves or you can tap the Archdruid and all your Forests, which now tap for 3, and play a HUGE Primordial Hydra.
Date Posted: Wed Aug/03/11 at 9:04pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Even with all this ramp, I think thats like a 32/32 hydra turn 5 (assuming you hit every land drop and every card). Wouldn't it be easier to just use llanowar elves T1, elvish archdruid T2, and then hydra T3 for 4 counters? It wouldn't hit 32/32 til a turn later, but it could be attacking the whole time, and not to mention its less cards that are all in standard.
Date Posted: Wed Aug/03/11 at 10:29pm

Turbine
Posts: 10194
Joined: 26-Oct-09

What happened to plausible combos, like Channel/Fireball?
Date Posted: Wed Aug/03/11 at 10:35pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Oh channel, its like having four copies of you is meaningless. Oh well.
Date Posted: Sat Aug/06/11 at 6:58am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Yeah but the beauty of this combo is that it's a double win-con. If the Hydra doesn't kill them or you don't draw it you can still beat your opponent in the face with an army of beefed up elves.