Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Enchantment creature

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

AsceticismEnlarge

Asceticism

{3}{G}{G}

Enchantment

Scars of Mirrodin

Read rules for Asceticism
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Full card details & printings ›

Date Posted: Mon Aug/01/11 at 10:51 pm

Karn
Posts: 31
Joined: 01-Nov-10

Enchantments you control become creature with 'hexproof' and '1G : Regenerate.'
Date Posted: Tue Aug/02/11 at 6:27am

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

I'm pretty sure you don't need the PP. you can just use asceticism. unless u were just trying to make more creatures. .
Date Posted: Tue Aug/02/11 at 8:34am

TheCaptain
Posts: 909
Joined: 13-Apr-11

There's always the option of using TWO Privileged Positions if you wanted to protect everything. And with Asceticism out, your need for creature shouldn't be too great, since they couldn't be targeted and are easily regenerated.
Date Posted: Tue Aug/02/11 at 9:15am

Turbine
Posts: 10194
Joined: 26-Oct-09

I think he was using Ascetism to protect his creatures, and Privileged Position to protect the Ascetism.
Date Posted: Thu Aug/04/11 at 3:42am

Karn
Posts: 31
Joined: 01-Nov-10

Because I worry about mana sources which not creatures so I add Privileged Position in.