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Dead World Lock

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Date Posted: Mon Aug/01/11 at 4:01 pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Put all this into play and nobody can do anything. 

Make sure you have something to refill your library like Eldrazi, etc. and you'll either win or draw.

Is there anyone here that can find a way around this?  I know there is a hole somewhere I just can't find it.
Date Posted: Mon Aug/01/11 at 4:10pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

artifact or enchantment destruction that doesn't require mana payment, like aura fracture. zero-cost creatures (memnite) + aura shards. Its still a pretty good lock, just not a completely unstoppable one. I'd throw in some way to mill continuously so that way they don't draw some answer, though i'd be surprised if someone had a way around this without knowing they were going to encounter it.
Date Posted: Mon Aug/01/11 at 4:26pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Why is everyone afraid to use Living Plane??? It only costs 4 mana.
Date Posted: Mon Aug/01/11 at 5:07pm

rav514
Posts: 329
Joined: 02-Dec-10

artifact mana production, any of the mox's. sol ring extra. Chrome mox would work fine and is cheap. those 1{t} to produce two colored mana. mana batteries. All you have to do is get enough to get a disenchant through. Or be really mean and leave it now that you can cast stuff.

Edit: Planes walkers will work just fine if you can get one down. Karn would mess this combo up. Exile all the good stuff and then restart the game.

[Edited by rav514 on 1/Aug/11 at 5:12PM]
Date Posted: Mon Aug/01/11 at 5:44pm

rav514
Posts: 329
Joined: 02-Dec-10

Veldekin wizard (triggered ability) and everflowing chalice still work.
Date Posted: Mon Aug/01/11 at 6:14pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

I looked at Living Plane!  lol  I like it, just I don't expect it to come back and it only makes 1/1s. 

I like the way this looks, but I wouldn't use it in a deck this way.  I would use a green/blue or green/red.  I would like to have something like Phryxian Alter out so I could keep making mana. 

Whick Vedalken Wizard?  Got a pic?  Triggered Abilities probably won't matter much here.

I did think Mox which is why I would like this combo to be a little more up-to-date. 

 

 


[Edited by darthnefas on 1/Aug/11 at 6:23PM]
Date Posted: Mon Aug/01/11 at 7:02pm

rav514
Posts: 329
Joined: 02-Dec-10

The one that puts charge counters on artifact durring upkeep. That plus + everflowing chalice is a nice quicky combo
Date Posted: Fri Nov/11/11 at 5:50am

Boyachi
Posts: 1553
Joined: 02-Nov-11

The amount of hope lost when this combo hits is noteworthy. I give it two thumbs up!
Date Posted: Fri Nov/11/11 at 8:44am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

A way around this is to have other methods of generating mana. e.g. Obelisk of Bant, Sol Ring, Elvish Spirit Guide (discard from hand), Braid of Fire.

Also, Living Plane wouldn't work with this combo because it is a World Enchantment, like Arboria.

Although they have fallen out of favour, World Enchantments still cannot co-exist:

704.5m If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype on the battlefield for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This is called the "world rule."
Date Posted: Fri Nov/11/11 at 2:21pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I thought that they fixed that. . .




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