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Title: Saving Phantasmal Creatures...

Date Posted: Mon Aug/01/11 at 4:34am

shakii23
Posts: 5711
Joined: 08-Sep-09

Just to let you guys know if you want to save Phantasmal creatures from being sacrificed... these are the only ways to do it...

With timestop... sundial of the infinite...

stifle and alike...


Date Posted: Mon Aug/01/11 at 9:34am

darthnefas
Posts: 1081
Joined: 04-Apr-11

I found the way.  I don't use them!  lol
Date Posted: Mon Aug/01/11 at 9:35am

W@W Podcaster
Posts: 445
Joined: 01-Jun-10

You can give it shroud with Sun Titan and something like Diplomatic Immunity.
Date Posted: Mon Aug/01/11 at 10:51am

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

or Asceticism, Dense Foliage, Priveleged Position, Steely Resolve, [Enchanted Evening + Sterling Grove combo]
Date Posted: Mon Aug/01/11 at 3:03pm

rav514
Posts: 329
Joined: 02-Dec-10

Wow, that sundial is great for any lose game triggers; like the pacts.
Date Posted: Mon Aug/01/11 at 3:33pm

Turbine
Posts: 10194
Joined: 26-Oct-09

And for Call to the Grave and Stone Idol Trap.
Date Posted: Mon Aug/01/11 at 8:28pm

shakii23
Posts: 5711
Joined: 08-Sep-09

i mean when it becomes targetted before it gets shroud/hexproof...
Date Posted: Mon Aug/01/11 at 9:59pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Cauldron of Souls
Date Posted: Mon Aug/01/11 at 10:17pm

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

give it shroud with sun titan and diplomatic immunity? i don't understand that.  if you put diplomatic immunity on a phantasm, it would die because it's being targeted, right?
Date Posted: Mon Aug/01/11 at 10:18pm

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

i would say dense foliage and sterling grove is the best way to protect them
Date Posted: Mon Aug/01/11 at 10:49pm

W@W Podcaster
Posts: 445
Joined: 01-Jun-10

When an enchantment enters the battlefield without being cast, it must be placed on a permanent that it could legally be attached to. This process does not target, so the Image would live.
Date Posted: Tue Aug/02/11 at 4:43am

shakii23
Posts: 5711
Joined: 08-Sep-09

Not true... the moment you cast an aura, you need to target the creature you want attached by the aura... that's one of the important condition you need to meet in casting an aura, a target...


# 303.4. Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is restricted by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.

<b> * 303.4a An Aura spell requires a target, which is restricted by its enchant ability.

</b>
* 303.4b If an Aura is enchanting an illegal object or player, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)
* 303.4c An Aura can’t enchant itself, and an Aura that’s also a creature can’t enchant anything. If this occurs somehow, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)
* 303.4d The object or player an Aura is attached to is called enchanted. The Aura is attached to, or “enchants,” that object or player.
* 303.4e An Aura’s controller is separate from the enchanted object’s controller; the two need not be the same. Changing control of the object doesn’t change control of the Aura, and vice versa. Only the Aura’s controller can activate its abilities. However, if the Aura grants an ability to the enchanted object (with “gains” or “has”), the enchanted object’s controller is the only one who can activate that ability.
* 303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
* 303.4g If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner’s graveyard instead of entering the battlefield.
* 303.4h If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If the object or player can’t be, the Aura doesn’t move.



[Edited by shakii23 on 2/Aug/11 at 5:02AM]
Date Posted: Tue Aug/02/11 at 9:40am

Turbine
Posts: 10194
Joined: 26-Oct-09

If you used Sovereigns of Lost Alara, could you attach an Aura to an Illusion?
Date Posted: Tue Aug/02/11 at 10:10am

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

Shakii,

If you are casting an aura, it targets. If you are using Sun Titan's ability or as the infamous Zur (in EDH, rather nasty) it does not target. I found this to be astonishing as well. Zur just keeps on adding to himself even when Diplomatic Immunity or Whispersilk Cloak is on him.

If you notice the rules you bring up, it says nothing about TARGETING the creature, it just says the it must be a legal object for the aura, meaning Enchant Land must be placed on a land and Enchant Creature on creature and so on.

We even consulted the Oracle on this (because I felt this ruling is dumb--I hate Zur) and they confirmed it thus.

[Edited by Pal-of-Lim-Dul on 2/Aug/11 at 10:15AM]
Date Posted: Tue Aug/02/11 at 10:55am

Turbine
Posts: 10194
Joined: 26-Oct-09

I answered my own question through Gatherer:

5/1/2009 The attacking creature is not targeted by either this ability or the Aura, so a creature with shroud can be enchanted this way.

There's another way to protect Phantasmal creatures.
Date Posted: Tue Aug/02/11 at 11:53am

W@W Podcaster
Posts: 445
Joined: 01-Jun-10

Shakii, did you read my post carefully? I said that there was no targeting if it WASN'T cast.




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