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Combo Name: Replicated Diabolist for MAX DAMAGE Submitted By: JimTilson
Card Name
Type
Cost
P/T
Editions (ordered by release)

Hagra Diabolist
Creature - Ogre Shaman Ally 4B (3/2) Zendikar, Uncommon

Rite of Replication
Sorcery 2UU Zendikar, Rare
Estimated Combo Cost: $1.94
Date Posted: Fri Feb/12/10 at 10:21 am

JimTilson
Posts: 160
Joined: 07-Jul-09

Saw this one on Essential Magic and in a pick up 4 way game 2 days ago. I'm suprised nobody else posted it already!

Cast Diabolist first then a "Kicked" Rite of Replication copying the Diabolist. Note that the tokens all come into play at the same time and sense each other for the comes into play effect.

(Can anyone guess how much damage this does to your opponent?)

For answer go to: http://community.wizards.com/go/thread/view/75842/20802949/rite_of_replication_and_hagra_diabolist 

Works the same way with Ondu Cleric for MAX LIFE!

If you have the mana add Twincast and target the Rite of Replication for insane amounts of Damage or Life!

And this combo is all TYPE 2!

 

 

 
[Edited by JimTilson on 12/Feb/10 at 10:23AM] [Edited by JimTilson on 12/Feb/10 at 10:30AM] [Edited by JimTilson on 12/Feb/10 at 10:32AM] [Edited by JimTilson on 12/Feb/10 at 10:51AM]

[Edited by JimTilson on 12/Feb/10 at 10:59AM]
Date Posted: Fri Feb/12/10 at 12:36pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Whats nice about this is it works for any ally, you want to mill your oppenent for 180 cards play it on the excatvator.  you want 6 180/180 blademaster go right ahead 
Date Posted: Fri Feb/12/10 at 2:12pm

Turbine
Posts: 10194
Joined: 26-Oct-09

In a draft once, I used a Rite of Replication on Turntimber Ranger.

Neither of us wanted to count how many tokens or counters, so I just put out 30 wolf tokens. It would be nice for someone to calculate it (hint hint hint).
Date Posted: Fri Feb/12/10 at 2:36pm

JimTilson
Posts: 160
Joined: 07-Jul-09

Looks to me like six - 8/8 Timberline Rangers and 180 - 2/2 Wolf Tokens. But I could be mistaken. Anybody else want to take a stab and do the math?

[Edited by JimTilson on 12/Feb/10 at 2:39PM]
Date Posted: Fri Feb/12/10 at 6:11pm

gericault5
Posts: 2788
Joined: 13-Oct-09

30 wolf tokens and 6 7/7 elves

Reason.  as each of the replicated elves comes into play its ability will trigger 5 times (4 for the friends 1 for itself) so each of the five elves will put out 5 wolves and get 5 +1/+1 counters as a result.  The orignal one will see the 5 friends come into play and trigger 5 times.  so the formula is (number of triggers for each ally) * (number of allies) = number of tokens  or 5 * 6 = 30.

The difference in the 180 and 30 is that the turntimber does not look at the other allies already in play(which actually makes my comments about the 180/180 blademaster wrong), alles such as hagra, ondru cleric, and the exatavator do.
Date Posted: Sun Feb/14/10 at 10:25pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Oh course, after hearing many different answers, I had to work it out myself.

Since I think that the Rangers come in one at a time (I was told this by a judge), I calculated there to be 21 wolves. There would also be a 8/8 elf, a 7/7 elf, a 6/6 elf, a 5/5 elf, a 4/4 elf, and a 3/3 elf.

I am going to have to ask this question at the next FNM.
Date Posted: Sun Feb/14/10 at 11:43pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Take a look at the rulings for the rite on gatherer.  The last ruling is




10/1/2009 The tokens see each other enter the battlefield. If they have a triggered ability that triggers when a creature enters the battlefield, they'll all trigger for one another.


So they come into play at once.

 
Date Posted: Sun Feb/14/10 at 11:45pm

JimTilson
Posts: 160
Joined: 07-Jul-09

Look at my link above to the Wizard's Ruling on casting a Rite of Replication on an Ally.

Turntimber Ranger - Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

So the Rite's copies all come into play at the same time and sense each other as well as the original Ranger sensing the 5 copies.

Therefore you get six Rangers at 2/2 (plus each gets +5/+5 counters)  and you get six 2/2 Wolf tokens.

That's the way I see it.

 
Date Posted: Mon Feb/15/10 at 12:31am

gericault5
Posts: 2788
Joined: 13-Oct-09

jim-you see the 5 counters that goes on each one, but remember what turntimber says (if you do, put a...).  to get a  +1/+1 counter you have to get a wolf token first.  So for each to get 5 counters each has to put out five wolves or 30 wolves total.  [Edited by gericault5 on 15/Feb/10 at 12:32AM]

[Edited by gericault5 on 15/Feb/10 at 12:33AM]
Date Posted: Mon Feb/15/10 at 7:40am

JimTilson
Posts: 160
Joined: 07-Jul-09

You may be right. All this figuring makes my head hurt! Anyways, most of the Allies combo nicely with the Rite and like I said they're all Type 2 legal (along with  adding a Twincast to the Rite).

Currently I'm working on a Kor soldier deck with the Captain of the Watch added. Just wish the Stoneforge Mystics weren't  so costly. Trying to get the Unsythe out and equipped without using additional colored mana. Posted my deck on Essential Magic and got 5 stars! 
Date Posted: Thu Feb/18/10 at 6:28pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Jim--just checked out your Kor deck, not a bad build, if i may be so bold to throw you some of my suggestions. 

1)  Eldrazi monument-yes the benefits are nice but you only have 1 in the deck and you can't tutor it, odds are you won't see it most games and if you do your relying on the sky ruin to counter its negative.  i would switch it out for a plains

2) adventoring gear-relies on you droping a land for a +2 boost so its situational especially since you have nothing to assist the landfall, switch it for a behemoth sledge, you get the boost constantly plus lifelink and trample which will be beneficial since everything you have can be chumped if something happens to the cloak

3) Kabira crossroads-your deck is to fast to be slowed down by  tap lands that won't help activate the sky ruin, switch them out for plains,  the sledge and collar can provide the life gain

4) captain of the watch-its high cost throughs off the curve tremdously and while the boost and vig, are nice by the time you get them the game should be almost over.  i think you would do better with rhox pikemaster and get the first strike, especially with your deathtouch equipment and the boosts the equipment provides.  If you do this you shouldn't need more lands

5) blazing torch might be a meta choice though I would consider some mass removal in the sideboard, such as martial coup or day of judgement

6) honor of the pure-This is a tough one the boost is good, but with all the boosts going on in your deck through equiments and equipped abilities trigger, I wonder if this slot would not be better suited with narrow escape-it,s lifegain, and saves any of your permenants, can also be used to reset outfitter or mystic if skyfisher is unavailable.

Just some suggestions

 

 

 
Date Posted: Tue Jan/11/11 at 6:13am

mcklucker
Posts: 1
Joined: 11-Jan-11

Lets say that you only have one creature, the single Hagra Diabolist that you are casting the kicked Rite of Replication on.  Since the 5 allies enter the battlefield at the same time, their 5 abilities (plus the original) go onto the stack at the same time.  This means 5 'ally enter the battlefield' pops with 6 allies on the field, 30 damage to the face. 

Same goes for if you only had one Ondu Cleric with a kicked RiteRep, 30 healz.

Turntimber Ranger you say? Well, although it's unlikely that you would only have the one on the field, barring a Day of Judgement on your opponent's previous turn, lets say that's all you have.  Kicked RiteRep go, there are 5 allies entering the battlefield.  Bam they hit, 6 Turntimber Rangers are there, each one firing off 5 times.  30 wolves and 6 +1/+1 counters on each.

More realistic scenario: you control 2 Halimar Excavators, 2 Ondu Clerics, a Harabaz Druid,  a Kazuul Warlord, a Turntimber Ranger, and one of his token wolves.  You cast a kicked Rite of Replication on one of your Halimar Excavators.  Your Clerics heal you for 70, the Warlord puts 5 +1/+1 counters on everyone, the Ranger gets 5 of his own and makes 5 wolfies, but that doesn't really matter.  Because since all 7 Excavators all fire off 5 times, with a total of 12 allies, that's a total of 420 card mill.  If your opponent still has a library, something is horribly wrong.
Date Posted: Tue Jan/11/11 at 8:59am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Assuming no other allies in play.

Hagra Diabolist 1 enters play (the original card) and drains for 1.

Kicked Rite resolves. 5 more enter play.

Original one triggers 5 times. Each of the tokens triggers 5 times (once for itself, once for each of it's four buddies). Total of 30 triggers.

When each trigger resolves, it counts your allies. Assuming nothing happens to change it, you have 6 allies in play, each trigger drains 6 life.

30 Triggers x 6 Life = 180 life drained (plus 1 for the original).

Ondu Cleric does the same but gives you the life.

Turntimber ranger is slightly different as they don't count the number of allies. Each individual one triggers 5 times, so you end up with 31 Wolves (inc. the original). The token Rangers are 7/7 and the original is 8/8.



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