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Combo Name: Limitless Mana, and They Never See It Coming Submitted By: Twogunkid
Card Name
Type
Cost
P/T
Editions (ordered by release)

Llanowar Druid
Summon Elf 1G 1/2 Weatherlight, Common

Rancor
Enchant Creature G Urza's Legacy, Common

Necromancer's Magemark
Enchantment - Aura 2B Guildpact, Common

Lightning Bolt
Instant R Beta, Common

Fervor
Enchantment 2R Weatherlight, Rare

Overgrowth
Enchant Land 2G Stronghold, Common

Skyshroud Elf
Summon Elf 1G 1/1 Tempest, Common

Elvish Harbinger
Creature - Elf Druid 2G 1/2 Lorwyn, Uncommon

Forest
Land Urza's Saga, Common

Forest
Land Urza's Saga, Common
Estimated Combo Cost: $5.50
Date Posted: Thu Feb/11/10 at 11:18 am

Twogunkid
Posts: 2609
Joined: 22-Jan-10

I did a similar combo to this for infinite life, but here I will do it for infinite mana. Having pulled it off last Friday in my elf deck it can be done. (Really good when you are playing for Ante :-)) To begin have your druid out and enchanted with rancor and your forest enchanted with overgrowth and at least on additional forest.  Have Fervor out so your creatures all have haste. Have the harbinger or skyshroud elf enchanted with the necromancers magemark. Procede to sacrafice the Druid an infinite number of times, because each time you sacrafice it. The druid and rancor return to your hand. Tap the overgrowth land to play the druid and rancor and the additional forest to fill up your mana pool.  Once you have enough mana tap the harbinger or have the Skyshroud Elf make it Red and cast lightning bolt with enough power to kill everyone. I switched decks afterwords to avoid being ganged up on by the seven people I just beat.
Date Posted: Thu Feb/11/10 at 11:19am

Twogunkid
Posts: 2609
Joined: 22-Jan-10

I meant lightning storm not bolt
Date Posted: Thu Feb/11/10 at 9:28pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Congrats on your win, though i assume it was fireball rather then lightning storm.  As for your combo, i can see how an opponent won't see it coming, as it is a "what the F*** is he doing" type of combo, which are always great to have and so much harder to deal with, however, if your friends are like mine that only works once, now in the future anytime you drop the magemark you'll have 7 people gunning for you, it really sucks I can't play a myr in any deck without being ganged rush. 

 
Date Posted: Fri Feb/12/10 at 9:25am

rubbafish
Posts: 26
Joined: 10-Feb-10

I wouldn't say this is a combo as such, more a win condition (albeit a very clever one.)
Date Posted: Fri Feb/12/10 at 11:08am

Twogunkid
Posts: 2609
Joined: 22-Jan-10

I drop the magemark the turn I planned to pull of limitless mana and I guess thats how I'd have to do it again.
Date Posted: Fri Feb/12/10 at 12:40pm

gericault5
Posts: 2788
Joined: 13-Oct-09

rubba-most combos are designed to win or put you in a winning position, people usually don't build combos that cause them to lose.  This is very much a combo
Date Posted: Fri Feb/12/10 at 1:20pm

rubbafish
Posts: 26
Joined: 10-Feb-10

That you need 18 mana and 4-5 turns to implement hence why i would say it is a win condition. All to their own I guess. 

[Edited by rubbafish on 12/Feb/10 at 1:21PM]



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