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Warped Allies

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Warp WorldEnlarge

Warp World

{5}{R}{R}{R}

Sorcery

Tenth Edition

Read rules for Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Full card details & printings ›

Murasa PyromancerEnlarge

Murasa Pyromancer

{4}{R}{R}

Creature — Human Shaman Ally

Zendikar

Read rules for Murasa Pyromancer
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.

3/2

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Date Posted: Mon Jul/25/11 at 6:15 am

TheCaptain
Posts: 909
Joined: 13-Apr-11

Warp World is always an amusing card, and perhaps it might be better to say that it has great synergy with allies rather than it combos with them, but I thought I'd point out how well warp world can work in any ally deck. Since all creatures enter the battlefield at the same time, each ally triggers for itself and each other one that was also revealed. Similar to the Diabolist + Rite of Replication combo, just with a lot less control.