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Massive Plants

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Avenger of ZendikarEnlarge

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Worldwake

Read rules for Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5

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Nim DeathmantleEnlarge

Nim Deathmantle

{2}

Artifact — Equipment

Scars of Mirrodin

Read rules for Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}

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Date Posted: Mon Jul/25/11 at 6:09 am

TheCaptain
Posts: 909
Joined: 13-Apr-11

This is more or less a later game combo, but it works pretty well in EDH. Essentially, as long as you have four lands, the altar, deathmantle, and titan out, play Avenger and get four plant tokens. Sac 3 of them and Avenger for mana, using the four mana to bring Avenger back with deathmantle, triggering his token making ability again. This yields infinite 0/1 plants.

From there, you can just sac 3 plants and the titan and then bring back the titan for 2 lands, triggering Avenger's Landfall and pumping up your tokens.




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