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No, this ship is safe... I think.

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War BargeEnlarge

War Barge

{4}

Artifact

Time Spiral Timeshifted

Read rules for War Barge
{3}: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

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Date Posted: Tue Jul/19/11 at 5:04 pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

"The Soldiers thought it was strange that their enemy gave up the vessel of their demise so easily.  He was right."  - Merfolk Captain's Log Entry

Both a great theme combo and an old school combo, which is why I think both made it into TimeSpiral.  Another combo I couldn't believe wasn't in the database and probably the first one I actually ever heard of and saw in action. 

War Barge gives a target creature Islandwalk which allows the Merfolk Assassin destroy it. 

The visual of your troops parking the War Barge off the coast like a Trojan Horse, the enemy boards thinking it's an easy way to kill their opponent (you're playing islands) and it ends up being a trap! 


[Edited by darthnefas on 19/Jul/11 at 5:06PM]