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easy 9/9

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Date Posted: Mon Jul/18/11 at 7:44 am

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

pretty obvious. also very easy to do. especially with sol ring or something
Date Posted: Mon Jul/18/11 at 9:27am

darthnefas
Posts: 1081
Joined: 04-Apr-11

Worst case scenerio it's a a third turn 9/9.  I'll take that any day of the week. 
Date Posted: Mon Jul/18/11 at 10:04pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Also, Energy Chamber.
Date Posted: Tue Jul/19/11 at 2:52am

Atogatog
Posts: 125
Joined: 20-Apr-11

For extra fun add lifeline
Date Posted: Tue Jul/19/11 at 10:09am

Turbine
Posts: 10194
Joined: 26-Oct-09

Academy Ruins works better.
Date Posted: Tue Jul/19/11 at 12:02pm

Atogatog
Posts: 125
Joined: 20-Apr-11

How is a tap ability that you have to wait to untap to use again better then an ability that you can use on each players turn that doesn't cost mana or a draw better?
Date Posted: Wed Jul/20/11 at 12:29am

gericault5
Posts: 2788
Joined: 13-Oct-09

while both lifeline and the ruins are good for this combo I have to side with turbine, 

 lifeline needs to have another creature in play to get going which means in addition to needing more cards to start the comby your screwed after a WOG, while the ruins can be used as the mana to put the combo out so no extra cards are needed and can recover from mass removal.  the ruins can also recover if something happens to the forge. 

another issue with the lifeline is that it effects your opponents as well, so they can keep bringing back chump blockers

 


[Edited by gericault5 on 20/Jul/11 at 12:30AM]
Date Posted: Wed Jul/20/11 at 12:33am

DyingJester
Posts: 1771
Joined: 16-Dec-08

Yo! Coretapper be tappin'

While this jester be rappin'

I see a titan comin' outta the water

Ready for a magic slaughter

Tramplin' the masses

Kickin' some asses

Turn three doom comes nigh

Damn! I am so high!

 

 
Date Posted: Thu Jul/21/11 at 12:55pm

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

^^^ I think that was better than some.




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