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The Licid of Control

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Transmogrifying LicidEnlarge

Transmogrifying Licid

{3}

Artifact Creature — Licid

Exodus

Read rules for Transmogrifying Licid
{1}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

2/2

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Date Posted: Mon Feb/08/10 at 10:37 am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

This combo is simple, attach the licid to one of your opponents creatures, then use Aladdin to take over that creature, remove the licid from the creature, and do it again the next turm, or figure out a way to untap the licid


note: the last two cards are just alternatives, there is no advantage to them, except, they cost less mana.
Date Posted: Mon Feb/08/10 at 10:44am

Twogunkid
Posts: 2610
Joined: 22-Jan-10

Alladin says nothing about if it ceases to be an artifact, so you should maintain control.
Date Posted: Mon Feb/08/10 at 1:27pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

By do it again, i meant, take another creature in the same manner
Date Posted: Mon Feb/08/10 at 5:43pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Very cool, and I like the use of the licid, they are such fun creatures.  As much as I like the licid you might have better luck with thran forge.  it costs the same to cast and the ability costs the same as well, however, it makes your alternative cards more meanful since you won't lose the forge in their casting like you would the licid.

[Edited by gericault5 on 8/Feb/10 at 5:44PM]
Date Posted: Mon Feb/22/10 at 6:14pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Yes, that works better, assuming, you have enough mana, to do both in the same turn.  where as with the licid, you can wait a turn.

Also:
  1. Licid on target
  2. Shattering pulse on same target
  3. Creature dies
  4. Licid finds it has an illegal target
  5. in reaction to 4, end the licid's effect
Date Posted: Mon Feb/22/10 at 7:15pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Correction

5.  since it is still an enchantment when the target becomes illegal, it goes to the grave like any other aura.  This is a state based effect so it can't be responded to.

The only way to save the licid is to remove the effect before the enchanted creature is destroyed, however, doing that will stop the creature from being an artifact, which makes it illegal for pulse, so pulse fizzles.
Date Posted: Mon Mar/01/10 at 11:56am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Oh Wait, your right.  that took alot of digging through rules, which is why i didn't see it at first, so yeah your right.
Date Posted: Wed Mar/03/10 at 3:13am

Icuonuez
Posts: 241
Joined: 02-Mar-10

There is a much easier combo than Licid. Try Memnarch. No need for Licid and Aladdin when there's one card that does both. Memnarch uses more mana, but 3 Heartstones can take care of that.
Date Posted: Wed Mar/03/10 at 7:04am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

First, not everyone has that card.

More importantly, that thing costs 7 mana
as oppossed to my combo which is 4 (i think)




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