When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)