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Mindcrank Ascension

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Bloodchief AscensionEnlarge

Bloodchief Ascension

{B}

Enchantment

Zendikar

Read rules for Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Full card details & printings ›

Date Posted: Mon Jul/11/11 at 11:06 am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Get some quest counters on the Ascension, then make your opponents lose some life. Win. Use Syphon Soul in multiplayer for greater shenanigans :D

EDIT: Bah, looks like the main bit of the combo was already posted and the site didn't see it 'cause of the extra card. Doh...

[Edited by Zark-the-Damned on 11/Jul/11 at 11:07AM]
Date Posted: Mon Jul/11/11 at 2:51pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

So the Bloodchief deals 2 damage and you lose that many cards and since you lose 2 card off the top it deals 4 damage, etc. etc. etc.?

I like that. 

Is there a way to get the counters on that card without dealing damage?  I understand Proliferate, etc., but I mean something that'll just start putting counters on it, because once that pops it's over!
Date Posted: Mon Jul/11/11 at 2:53pm

Shockling
Posts: 15
Joined: 11-Jul-11

That's kind of crazy.
Date Posted: Mon Jul/11/11 at 3:13pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I don't believe that there is any way to put counters on it to start out with, unless you have another thing with quest counters out.
Date Posted: Sat Jul/16/11 at 7:14pm

SODomination
Posts: 9
Joined: 16-Jul-11

I think there's this card that puts counters on other permanents...
Date Posted: Sat Jul/16/11 at 7:53pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Fate Transfer and Clockspinning are the only ways, and they only work once there is already a counter somewhere.