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Draw. Go. Mill

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Solemn SimulacrumEnlarge

Solemn Simulacrum

{4}

Artifact Creature — Golem

Mirrodin

Read rules for Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

2/2

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Splinter TwinEnlarge

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Rise of the Eldrazi

Read rules for Splinter Twin
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

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Date Posted: Tue Jul/05/11 at 5:22 pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Solemn Simulacrum comes into play and you go get a land.  Splinter Twin him.  Tap and sacrifice the copy to Alter for a 2 card mill and then Draw a Card from Solemn.  The Scorpion untaps and you can do it all over again.

You should be able to cast pretty much every card in your arsenal on your next turn if your opponent still has a card in his library that is.

You might want to think about Spellbook or other big hand cards.
Date Posted: Sun Jul/10/11 at 12:54pm

ChimneyImp
Posts: 34
Joined: 05-Dec-10

You don't need that other thing. Just Dross Scorpion

Put Splinter Twin on Dross Scorpion. Create clone, sacrifice it, then causing Dross Scorpion to untap. Infinite clones to mill them. Can be combo'd with a bunch of other stuff, like Disciple of the Vault (Currently illegal in most tournaments) or anything that will give you life for every artifact that comes into play.
Date Posted: Sun Jul/10/11 at 3:13pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

I'm aware of how that works. 

This one allows you to use other abilities like Landfall activation (Nibblers) or Card Draw effects (Underworld Dreams, Jace Erasure) and you can even speed up the process and since the combo doesn't really need all its cards to start working you have options. 

But thanks for the input.