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Persistence

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Cauldron of SoulsEnlarge

Cauldron of Souls

{5}

Artifact

Shadowmoor

Read rules for Cauldron of Souls
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Full card details & printings ›

Kitchen FinksEnlarge

Kitchen Finks

{1}{G/W}{G/W}

Creature — Ouphe

Shadowmoor

Read rules for Kitchen Finks
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

Full card details & printings ›

Murderous RedcapEnlarge

Murderous Redcap

{2}{B/R}{B/R}

Creature — Goblin Assassin

Shadowmoor

Read rules for Murderous Redcap
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Full card details & printings ›

Puppeteer CliqueEnlarge

Puppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Shadowmoor

Read rules for Puppeteer Clique
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

Full card details & printings ›

River KelpieEnlarge

River Kelpie

{3}{U}{U}

Creature — Beast

Shadowmoor

Read rules for River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Full card details & printings ›

Woodfall PrimusEnlarge

Woodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

Shadowmoor

Read rules for Woodfall Primus
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6/6

Full card details & printings ›

Glen Elendra ArchmageEnlarge

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

Eventide

Read rules for Glen Elendra Archmage
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Full card details & printings ›

Date Posted: Sun Jun/26/11 at 3:26 pm

SomnusWake
Posts: 17
Joined: 17-Jun-11

With Melira and a free sac mechanic, persist lets you have a field day.CoS allows melira her own prot.
Wrath of God, I dare you.
Woodfall Primus: Destroy infinite noncreature permanents.
Kitchen Finks: Infinite life gain
Murderous Redcap: Infinite Damage
River Kelpie: Infinite draw
Puppeteer Clique: Slap your opponent with all their dead creatures.
Date Posted: Sun Jun/26/11 at 3:56pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Read the top card and the bottom card and skip all the rest. lol
Date Posted: Sun Jun/26/11 at 4:03pm

krowbar28
Posts: 434
Joined: 18-Oct-10

so i will say this because im sure some else pointed it out already. persist says creature enters the battle feild with a -1/-1 counter, melira, sylvok outcast says creatures cant have counters placed on them.

[Edited by krowbar28 on 26/Jun/11 at 7:39PM]
Date Posted: Sun Jun/26/11 at 4:29pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Krowbar

it's one thing to say a combo doesn't work, but to go on and insult someone by saying that posting it was a waste of time it just sad

Especially when you are wrong

So instead of pointing out how its a waste of time, make better use of yours and read rule 112.6h

Melira prevents the -1 counter from going on the persist so she breaks persist in half
Date Posted: Sun Jun/26/11 at 7:35pm

krowbar28
Posts: 434
Joined: 18-Oct-10

112.6h An object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid. ????????
Date Posted: Sun Jun/26/11 at 8:40pm

gericault5
Posts: 2788
Joined: 13-Oct-09

me thinks you need the updated rules, you are obviously looking at an old set

112.6h An object’s ability that states counters can’t be placed on that object functions as that object is entering the battlefield in addition to functioning while that object is on the battlefield.

Date Posted: Mon Jun/27/11 at 12:00am

SomnusWake
Posts: 17
Joined: 17-Jun-11

yeah darthnefas sorry for the longwindedness just got a little carried away and wanted to give some examples
Date Posted: Mon Jun/27/11 at 1:20pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Oh no problem, just it took me a bit to figure out what was going on and I wanted everyone to know becuase it was cool.  All good.

 
Date Posted: Mon Jun/27/11 at 3:36pm

Turbine
Posts: 10194
Joined: 26-Oct-09

First of all, I wish to say, nice combo!

Now, as for the formatting. If you disagree, it's fine. Don't listen to me. It seems to me that the combo would be easier to understand if didn't put all the examples in under card names. You can put them only under the combo description. 




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