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Super Slith firewalker

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Seize the DayEnlarge

Seize the Day

{3}{R}

Sorcery

Odyssey

Read rules for Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Banshee's BladeEnlarge

Banshee's Blade

{2}

Artifact — Equipment

Mirrodin

Read rules for Banshee's Blade
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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FireshriekerEnlarge

Fireshrieker

{3}

Artifact — Equipment

Mirrodin

Read rules for Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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Date Posted: Sat Jan/30/10 at 7:04 pm

psyche
Posts: 1250
Joined: 31-Aug-09

Equip Slith Firewalker with banshee's blade, fireshrieker, and the mage slayer. Attack, and then cast seize the day. Attack with slith firewalker again. It adds up to 36 damage. You may need a trick to get him through, like intimidate, or flying for a turn. Also the fireshriker can be switch out for anything else that gives double strike. Seize the day can also be swiched out for anything that gives a additional combat phase.




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