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Third turn burn for the kill

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Summoner's PactEnlarge

Summoner's Pact

{0}

Instant

Future Sight

Read rules for Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

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FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

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Date Posted: Sat Jan/30/10 at 5:33 pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

I had posted a combo a while back that allowed you to drop all your land on turn 2 or three from your deck. Well thanks to Worldwake here is another one with an added benifit.  Contains cards from worldwake that are not in the system. Combo is Green/Blue/Red.

Turn 1: forest, fastbond, forest, island (2damage), Scouting Treck  (Stack all your land on top of your deck).

Turn 2: , Island, Treasure Hunt (Pull all your land out of your deck into your hand), Island/Forest (1 damage), Island/Forest (1 Damage), Summoner\\\'s Pact, Grazing Gladeheart, Drop all land from hand gaining 1 life per land, Selective Memory and remove all cards from your library from the game except for fireball.

Turn 3: Pay your upkeep,  Banefire for 20 damage (25 land deck: 4 for summoner\'\'s pact, 21 for banefire (can not be countered).