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Hovermyr Hulk

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Tezzeret, Agent of BolasEnlarge

Tezzeret, Agent of Bolas

{2}{U}{B}

Legendary Planeswalker — Tezzeret

Mirrodin Besieged

Read rules for Tezzeret, Agent of Bolas
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −1: Target artifact becomes an artifact creature with base power and toughness 5/5. −4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.

Loyalty: 3

Full card details & printings ›

Date Posted: Thu Jun/16/11 at 8:41 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Use Tezzeret's second ability to make Hovermyr a 5/5
Date Posted: Fri Jun/17/11 at 8:38am

darthnefas
Posts: 1081
Joined: 04-Apr-11

That won't work, will it?
Date Posted: Fri Jun/17/11 at 8:44am

Twogunkid
Posts: 2610
Joined: 22-Jan-10

it does
Date Posted: Fri Jun/17/11 at 12:20pm

newb
Posts: 175
Joined: 02-Feb-10

I believe it would loose the flying and trample.
Date Posted: Sun Jun/19/11 at 7:45am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

My argument is that when you use Tezzeret's ability to make an artifact a 5/5 it still maintains all it's abilities.
Date Posted: Sun Jun/19/11 at 9:22pm

gericault5
Posts: 2788
Joined: 13-Oct-09

and you are correct it will keep its abilities tezz doesn't affect those only gives a set power and toughtness




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