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Koth Ball

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Koth of the HammerEnlarge

Koth of the Hammer

{2}{R}{R}

Legendary Planeswalker — Koth

Scars of Mirrodin

Read rules for Koth of the Hammer
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add {R} for each Mountain you control. −5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"

Loyalty: 3

Full card details & printings ›

Red Sun's ZenithEnlarge

Red Sun's Zenith

{X}{R}

Sorcery

Mirrodin Besieged

Read rules for Red Sun's Zenith
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Full card details & printings ›

Date Posted: Thu Jun/16/11 at 8:37 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Use Koth\'s second ability in mana red then tap out to play the Zenith while you have Fire Servant out for insane burn damage.
Date Posted: Fri Jun/17/11 at 11:50am

psyche
Posts: 1250
Joined: 31-Aug-09

Lands are colorless. This doesn't work. Lands produce mana, often of a color, but are not the color themselves.
Date Posted: Fri Jun/17/11 at 11:54am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Actually it will because the ability says add one red mana to your mana pool for each Mountain you control.
Date Posted: Fri Jun/17/11 at 12:18pm

psyche
Posts: 1250
Joined: 31-Aug-09

Never mind. I thought you were useing the emblem to do the damage. It's good.




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