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The Moribund Saint

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Eternity VesselEnlarge

Eternity Vessel

{6}

Artifact

Zendikar

Read rules for Eternity Vessel
This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

Full card details & printings ›

Date Posted: Tue May/24/11 at 8:06 am

E-n-S
Posts: 189
Joined: 16-Aug-10

  
Date Posted: Tue May/24/11 at 8:10am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

so, you are suggesting to get rid of the counters on the life changer, while staying alive with whorship, so that once you get to 1 life you can use near-death experience.  Still seems kinda risky. . .
Date Posted: Tue May/24/11 at 11:42am

Draco_lich
Posts: 1073
Joined: 07-May-10

i say it is risky too... when there is so much stuff you could do (make sure to use something like true believer and something to make it indestructable and shroud)

basically get the near death experience on the board, then use something like phyrexian processor to get your life to 1 and wait
Date Posted: Tue May/24/11 at 12:04pm

rav514
Posts: 329
Joined: 02-Dec-10

You could reduce the risk by increasing the speed. By speed i mean make it a fast effect instead of bleeding eturnity vessel every turn.


With these you can sac the vamp to make the remove the vessel's counters, move a counter over to the vessel so your life will be one; and pull a land to make your life one and do it durring your opponents end phase. A real sucker punch.


Edit: I don't think many people would see this combo coming unless they played against it once. Putting the chalice out is part of a lot of ramps and the vamp is used to kill planes walkers. The only odd part would be not sac'ing the land to search during your turn but not horribly odd. You could sneak up on some one with this combo which i think you'd have to do because of the riskiness of it.

[Edited by on 24/May/11 at 1:59PM]
Date Posted: Tue May/24/11 at 2:14pm

sir003
Posts: 60
Joined: 19-Feb-10

This actually looks pretty reliable. You could run Ruin Ghost or sac lands to trigger the Vessel. You wouldn't even need the chalice because you would remove a counter using the conduit, then in response to the ability sac the hex mage and then put a counter back on. Necropotence to draw into your victory condition, maybe ad nauseam? Angel's Grace, Phyrexian Unlife maybe? I see this working
Date Posted: Tue May/24/11 at 10:19pm

rav514
Posts: 329
Joined: 02-Dec-10

Umm, you would need something else with charge counters on it. Once a card/trigger starts to resolve it always finishes. Anything that triggers or is actived during the resolution of a card/ability/trigger is put on the stack when the controlling player next gets priority.

So; if you tap power conduit to remove a counter; and then sac'd hex mage 1 of to things would happen depending on your chosen timing.

1. If you sac'd in response to tapping Power conduit, all of the counter would be removed prior to power conduit removing a counter.

2. If you waited til after power conduit's ability started you would have to finish it before putting hex mage's ability on the stack; so you would have to remove a counter, then put it somewhere. Then remove all counters from eternity vessel.

[Edited by rav514 on 24/May/11 at 10:21PM]
Date Posted: Tue May/24/11 at 11:25pm

sir003
Posts: 60
Joined: 19-Feb-10

No because it is a cost you pay for the ability. It would take off a counter then the ability would go onto the stack. Notice the colon on the card.
Date Posted: Wed May/25/11 at 1:37am

Draco_lich
Posts: 1073
Joined: 07-May-10

true believer and something to make it indestructable and shroud)
makes you untargetable by spells or abilities, and the true believer is tough to get rid of too at that rate... add something to make the true believer take all damage that ... hmm... on second thought what would happen if you gave shroud to a flagbearer? (that sounds like a headache waiting to happen)
Date Posted: Wed May/25/11 at 3:52am

shakii23
Posts: 5711
Joined: 08-Sep-09

that will make flagbearer just another creature with shroud...

If a spell or ability an opponent controls <u>could</u> target a Flagbearer in
play that player chooses at least one Flagbearer as a target.

The underlined word will be negated by shroud because with shroud, any spell couldn't target the flagbearer...




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