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Standard BearerEnlarge

Standard Bearer

{1}{W}

Creature — Human Flagbearer

Apocalypse

Read rules for Standard Bearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

1/1

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Pemmin's AuraEnlarge

Pemmin's Aura

{1}{U}{U}

Enchantment — Aura

Scourge

Read rules for Pemmin's Aura
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

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Date Posted: Wed May/04/11 at 9:03 pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

When ever they cast a spell at your flagbearer that you don't like, give him shroud as it resolves.  Naturally your opponent will try and be clever, by casting a spell to kill your flagbearer, then buffing their own, adding a mistform really powers this combo.  And another Pemmin's if you feel the need.




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