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Forum Overview >> Combos
Combo Name: Truly Unstoppable Combo Submitted By: Twogunkid
Card Name
Type
Cost
P/T
Editions (ordered by release)

Spidersilk Armor
Enchantment 2G Mercadian Masques, Common

Sprouting Phytohydra
Creature - Plant Hydra 4G 0/2 Dissension, Rare

Aether Flash
Enchantment 2RR Weatherlight, Uncommon
Estimated Combo Cost: $1.62
Date Posted: Thu Apr/28/11 at 8:22 pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

Not even you can stop it
Date Posted: Thu Apr/28/11 at 8:37pm

shakii23
Posts: 5711
Joined: 08-Sep-09

i can with stifle...
Date Posted: Thu Apr/28/11 at 8:38pm

shakii23
Posts: 5711
Joined: 08-Sep-09

i can also stop it with trickbind... and you can't stop it...
Date Posted: Thu Apr/28/11 at 11:33pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Ouch! 2 points of  damage to two-gun's combo, which isn't bad, but why the false advertising man? I got enough of that from playstation, after all it only does everything. (Except roll a D20, which is pretty surprising, considering my 360 can, but my wii claims dnd is to violent and refuses to touch the "Instruments of wickedness". But seriously the ps3, does do everything (Including allow itself to be hacked.) At any rate Kudos, to Shaki for dispelling false advertising (shame on you two-gun.) And kudos to Two-gun for showing us that being a red-green johnny player is still possible.
Date Posted: Fri Apr/29/11 at 6:33pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

Unless they have two very specific cards which counter triggered abilities I'm pretty sure its unstoppable
Date Posted: Fri Apr/29/11 at 7:18pm

gericault5
Posts: 2788
Joined: 13-Oct-09

A. Since its a may trigger it has to stop at some point to move the game forward.

B. Any type of instant speed non-damage removal will stop it. Simply remove the token while the flashes ability is on the stack. For example unsummon the token and when the flash resolves the token is not there so it fizzles- combo broken.



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