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Creature — Kor Nomad Soldier
Stronghold
Read rules for Nomads en-Kor : The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1
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Read rules for Test of Endurance At the beginning of your upkeep, if you have 50 or more life, you win the game.
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Creature — Human Cleric
Scourge
Read rules for Daru Spiritualist Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1
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Read rules for Worthy Cause Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
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Date Posted: Thu Jan/21/10 at 12:32 am
5papers
Posts: 60
Joined: 16-Jan-10