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Inane turn 1 kill

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Putrid ImpEnlarge

Putrid Imp

{B}

Creature — Zombie Imp

Torment

Read rules for Putrid Imp
Discard a card: This creature gains flying until end of turn. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.

1/1

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Emrakul, the Aeons TornEnlarge

Emrakul, the Aeons Torn

{15}

Legendary Creature — Eldrazi

Rise of the Eldrazi

Read rules for Emrakul, the Aeons Torn
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

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Hellcarver DemonEnlarge

Hellcarver Demon

{3}{B}{B}{B}

Creature — Demon

Rise of the Eldrazi

Read rules for Hellcarver Demon
Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

6/6

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Date Posted: Sat Apr/16/11 at 8:50 pm

CaptinFluffy
Posts: 97
Joined: 22-Feb-10

Turn 1: dark rit into putrid imp and shallow grave. Discard the Hellcarver and bring it back with Shallow Grave. Commence the flipping and hit Emrakul and take your extra turn swinging for 27 and destroying their lack of permanents.
Date Posted: Sat Apr/16/11 at 9:34pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

That relies a lot on blind fuckin' luck.
Date Posted: Sat Apr/16/11 at 11:19pm

Akinas86
Posts: 327
Joined: 16-Jun-10

to the point where this combo should have been called, INSANE Ridiculous Turn 1 Kill
Date Posted: Sun Apr/17/11 at 1:10am

sir003
Posts: 60
Joined: 19-Feb-10

Well the chances Increase if you have your entire library made of bombs as well as the Entomb+Exhume faggotry
Date Posted: Sun Apr/17/11 at 9:28am

Invertedspank
Posts: 95
Joined: 03-Sep-10

First, you wouldn't get the extra turn since you didn't cast emrakul. Second, why not just discard emrakul and bring him back with shallow grave?
Date Posted: Sun Apr/17/11 at 12:03pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

You would get an extra turn, read the hellcraver demon.  It says you may cast any of the exiled cards without paying their mana cost
Date Posted: Sun Apr/17/11 at 1:37pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

I think he was assuming you would be Shallow Graving the Emrakul. Also, you can't let Emrakul sit in your graveyard as he shuffles the entire thing back into your library the second he gets there. That's why I posted a combo a couple weeks ago on how to animate him, or any of the other creatures with that ability, such as the Progenitus.
Date Posted: Sun Apr/17/11 at 11:01pm

gericault5
Posts: 2788
Joined: 13-Oct-09

I don't know what combo your talking about but you can use any instant speed reanimation effect to bring back emrukel and his friends, however, their is no way to animate proggie from the grave, because he never gets there.
Date Posted: Sun Apr/17/11 at 11:05pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

The combo was Yixlid Jailer, and you're right about it not working with Progenitus. There's a few ways to get him into the graveyard, however most of them seem hardly worth the effort.
Date Posted: Sun Apr/17/11 at 11:32pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Paradox is correct with the below

[Edited by gericault5 on 18/Apr/11 at 5:07AM]
Date Posted: Mon Apr/18/11 at 12:46am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

Only if it's put into the graveyard from the battlefield. If it's from anywhere else, the ability triggers while in the graveyard. Abilities don't trigger between zones. "On the way to the graveyard" hasn't been around since the 90's.