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1 5/5 to 33 5/5, and keep going

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Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Full card details & printings ›

Date Posted: Wed Jan/20/10 at 6:52 pm

triggerhappy13
Posts: 64
Joined: 12-May-09

First off, my mistake. They are all 4/4's.

Play all of the cards. Next turn, the Mirror-Sigil Sergeant will produce 2 copies from Footsteps, each one will produce 2, for a total of 9, then Paradox, then the 8 will produce 2 more each, and the enchanted one will produce 8 more, plus the original 9, will give you 33 on the first turn. After that, the numbers grow HUGE!!! Finally, one more fun card you could throw in is a Rhys, the Redeemed, which can further double them, if you use it in your upkeep before anything else.

http://community.wizards.com/go/thread/view/75842/22246533/First_EDH:_Scion_of_the_Ur-Dragon

Please comment at the link or on my board discussion here. Thanks!


[Edited by triggerhappy13 on 20/Jan/10 at 7:02PM]
Date Posted: Wed Jan/20/10 at 6:54pm

triggerhappy13
Posts: 64
Joined: 12-May-09




[Edited by triggerhappy13 on 20/Jan/10 at 7:00PM]
Date Posted: Wed Jan/20/10 at 6:55pm

triggerhappy13
Posts: 64
Joined: 12-May-09




[Edited by triggerhappy13 on 20/Jan/10 at 6:59PM]
Date Posted: Wed Jan/20/10 at 7:20pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Nice, but too heavy and too many cards required...
Date Posted: Wed Jan/20/10 at 7:22pm

shakii23
Posts: 5711
Joined: 08-Sep-09

For fun, let us compute how many creatures will you get in say 53 to 55 turns...Do the math...
Date Posted: Wed Jan/20/10 at 7:52pm

triggerhappy13
Posts: 64
Joined: 12-May-09

i agree that there are a lot of cards, but the advantage is that you only have to include the Sergeant, and from there, its as many of the others as you want. So yes, for fun let us calculate, and I will put the Rhys in there. The original makes 80 a turn, while each token makes 27 (including themselves), and add 1 for the original. So the order is Followed, Sergeant's effect, Paradox, Followed, Sergeant, Rhys.

Turn 1: 1
Turn 2: 96 + 1
Turn 3: 2240 + 1
Turn 4: 60560 + 1 (your opponent concedes)

The true irony is, they all have trample. If you cannot follow the math:

Original
1 * 2 (Footsteps) = 3
3 * 3 (Effect) = 9
(Haze)
9 + 2 (Footsteps) = 11
11 * 3 (Effect) = 33
32 * 3 (Rhys) = 96

Token
1 * 2 (Effect) = 3
3 * 3 (Rhys) = 9
(Haze)
9 * 3 (Effect) = 27

If i did something wrong, please tell me!

Revised the math on the original. These readings are going to be messed up.


[Edited by triggerhappy13 on 20/Jan/10 at 7:58PM]
Date Posted: Wed Jan/20/10 at 8:47pm

shakii23
Posts: 5711
Joined: 08-Sep-09

And then you play Gaea's Cradle then umbral Mantle then equip it on rhys the redeemed... the you go x3 on the first tap then x3 on the second untap then x3 again..

that will make your creature x27 more....

Where will you get the token needed to represent that many tokens... If i were you i'll use sand or better sugar... with 1 grain equal to 1 Mirror-Sigil Sergeant... LOL...

But seriously though, you though that your opponent will concede right? But he will go for burning wish and fetch an Echoing truth and then all the Mirror Sigil Sergeant will go bye2...


Date Posted: Wed Jan/20/10 at 8:49pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Oooopppppssss wrong wish... I meant "cunning wish"....
Date Posted: Wed Jan/20/10 at 8:53pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

definatly a very powerful combo, but (as mentioned before) kinda heavy, 4, 5 or so mana cards, isn't easy to get, also almost all those cards are really hard to get (cost and rarety wise).
Date Posted: Wed Jan/20/10 at 9:14pm

triggerhappy13
Posts: 64
Joined: 12-May-09

ya, i know it is easy to kill. Maelstrom pulse, wrath of god, you name it. But you could put plenty of other cards in to prevent that. This is just the basis for an amazing engine combo or deck. And as i said earlier, you do not have to put all the cards out. Paradox haze + sergeant, rhys + sergeant, doubling season + sergeant, footsteps + sergeant, all are good combos by themselves. I was just putting them all together to create a "what if" scenario. BTW, turn 3: paradox; turn 4: doubling season; turn 5: sergeant; turn 6: footsteps. There is your engine. For more of this type of insanity see Building up and up and UP from a while ago; that gives you 4 209/209 flyers a turn, or 208 1/1 a turn. I like those kinds of combos.
Date Posted: Wed Jan/20/10 at 9:15pm

triggerhappy13
Posts: 64
Joined: 12-May-09

ya, i know it is easy to kill. Maelstrom pulse, wrath of god, you name it. But you could put plenty of other cards in to prevent that. This is just the basis for an amazing engine combo or deck. And as i said earlier, you do not have to put all the cards out. Paradox haze + sergeant, rhys + sergeant, doubling season + sergeant, footsteps + sergeant, all are good combos by themselves. I was just putting them all together to create a "what if" scenario. BTW, turn 3: paradox; turn 4: doubling season; turn 5: sergeant; turn 6: footsteps. There is your engine. For more of this type of insanity see Building up and up and UP from a while ago; that gives you 4 209/209 flyers a turn, or 208 1/1 a turn. I like those kinds of combos.

http://community.wizards.com/go/thread/view/75842/22246533/First_EDH:_Scion_of_the_Ur-Dragon
Please comment! Or there is a thread on this website for this, so you can comment there. HELP MEE!!!
Date Posted: Thu Jan/21/10 at 12:41am

5papers
Posts: 60
Joined: 16-Jan-10

to much reading