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first turn kill (yet another god hand) darksteel colossus wannabe?

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Corpse DanceEnlarge

Corpse Dance

{2}{B}

Instant

Tempest

Read rules for Corpse Dance
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Full card details & printings ›

Date Posted: Mon Apr/11/11 at 4:44 am

Draco_lich
Posts: 1073
Joined: 07-May-10

Needs : Horrifying Revelation and Tainted Strike

play swamp, cast 2 dark ritual (now have 5 mana)

cast horrifying revelation (discard doomgape) for 1 mana
then corpse dance (for another 3 mana)to return doomgape to play for that turn with haste, then tainted strike

almost as cheesy as darksteel colossus now
Date Posted: Mon Apr/11/11 at 12:12pm

Matt566
Posts: 12
Joined: 04-Feb-11

wont this pull the top card out of your library out of your graveyard instead of the creature?
Date Posted: Mon Apr/11/11 at 12:41pm

rav514
Posts: 329
Joined: 02-Dec-10

Only if the top card of his library is a creature.
Date Posted: Mon Apr/11/11 at 7:49pm

Draco_lich
Posts: 1073
Joined: 07-May-10

recall too that whoever has control of the turn, they choose what order things happen if more than one thing happens

if you chose to draw (and drew tormods crypt, it would not matter what the top card was if you sac the tormods crypt in response to the discard

there are other cards that simply drop 1 card from the hand too (choose and discard) but that was the only one i could think of at 4:45am (was tired)
Cry of Contrition, Thoughtseize, Funeral Charm are just 3 options... there are plenty
Date Posted: Mon Apr/11/11 at 7:55pm

shakii23
Posts: 5711
Joined: 08-Sep-09

wow corpse dance is powerful... this gives me an idea...
Date Posted: Tue Apr/12/11 at 5:54am

Draco_lich
Posts: 1073
Joined: 07-May-10

and yes... the doomgape could be any nasty creature you like
Date Posted: Tue Apr/12/11 at 5:57pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Sorry I have to nit pick here for the sake of clarity..

recall too that whoever has control of the turn, they choose what order things happen if more than one thing happens

That is true but everything in this combo is straight forward, there is nothing happening in this combo that causes you to change the order of things.  When you play horrify revolations you discard a card, and then move the top card of your library.  Spells always resolve in the order they are written.

The only time you can change the way things go on the stack is if multiple trigger abilitys go one the stack at the same time.  but even then you can only stack the abilitys you control, otherswise the abilitys are put on the stack in APNAP order (active player non active player, so if it is your turn your opponents abilitys will always resolve first.
Date Posted: Wed Apr/13/11 at 8:39pm

Draco_lich
Posts: 1073
Joined: 07-May-10

you are correct... sorry about the confusion if any was created by it, i was real tired when i typed that combo ... was almost 6am here (hadnt slept yet)
Date Posted: Wed Apr/13/11 at 8:41pm

Draco_lich
Posts: 1073
Joined: 07-May-10

we really need to be able to edit our own posts and edit our own combos so no double posts and no mistakes left in the combos
Date Posted: Sat Apr/16/11 at 3:27pm

SteveK
Posts: 161
Joined: 16-Mar-10

or a delete function for your own combos...




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