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Baron's Extended Reach

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Baron SengirEnlarge

Baron Sengir

{5}{B}{B}{B}

Legendary Creature — Vampire Noble

Homelands

Read rules for Baron Sengir
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.

5/5

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Archery TrainingEnlarge

Archery Training

{W}

Enchantment — Aura

Urza's Destiny

Read rules for Archery Training
Enchant creature At the beginning of your upkeep, you may put an arrow counter on this Aura. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

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Spirit LinkEnlarge

Spirit Link

{W}

Enchantment — Aura

Tenth Edition

Read rules for Spirit Link
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

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Date Posted: Fri Sep/28/07 at 12:34 pm

George
Posts: 21
Joined: 25-Sep-07

I have used this combo in two games, and both times it worked well.

Summon Baron Sengir, and place both Archery Training and Spirit Link on him. Spirit Link is optional, as you can still safely pump up Baron Sengir without the added benefit of gaining life from his damage.

The goal is to keep Baron Sengir out of combat, and dealing enough damage to kill creatures during combat to gain the +2/+2 buff. Then when you're ready, use Baron Sengir to wipe out your opponent. If you used Spirit Link, you will also have a tremendous amount of life at this point.