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An Alabaster Death

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Date Posted: Sun Jan/17/10 at 1:14 pm

duk-jr
Posts: 47
Joined: 28-Sep-07

Play False Cure, and then "Heal" your opponent for 1 Life for every 2 Life they currently possess.  For example, if they have 20 life, you would only have to "Heal" him or her for 10, as False Cure does 2 damage for each 1 Life.
Date Posted: Tue Mar/02/10 at 12:38pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Actually you would need to heal them as much life as they had, because they gain the life, then they lose double what they gained (20+10-20 =10) so you would need to heal them twenty, which makes this combo useless, when you could just put a blaze in there

Date Posted: Tue Mar/02/10 at 12:54pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

This would be fun if you could get two or more of the enchants out. You could easily use Idyllic and Demonic Tutor to pull the enchants, and then fill the rest of the deck with 'heal' spells.
Date Posted: Tue Mar/02/10 at 4:38pm

gericault5
Posts: 2788
Joined: 13-Oct-09

easiest way to do it-false cure followed by beacon of immortality




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