Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Power of Souls

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Soul FoundryEnlarge

Soul Foundry

{4}

Artifact

Mirrodin

Read rules for Soul Foundry
Imprint — When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.

Full card details & printings ›

Date Posted: Wed Mar/16/11 at 5:37 am

KazeShiniRyu
Posts: 0
Joined: 16-Mar-11

Toss the Soul Warden on the Soul Foundry and toss out your Coat of Arms
then start creating tokens, each one will be a copy of the original, so you will have one,then two you\'ll gain two life the next turn, three life the next turn... ect.. as long as you pay your one Mana for the token, add the Coat of Arms and each of your Soul Wardens will gain 1+ 1+ for every other Cleric, and since every token counts as a cleric, they will gain 1+1+ every turn too with the lifegain, around the fourth turn the game is over unless they can stop it, since you have an army of growing healers and you have only even used those three cards, one the combo is in effect the most devestating part is it only costs ONE mana a turn to maintain, so even if it doesn\'t work out its a fine distraction, and even if you only get out two or three Soul Wardens, no Coat of arms ect, you will STILL get three life for any creature entering play, including your enemy\'s.


For some reason Coat of Arms didn't register as a card in the combo, so please look for it to include ;)


[Edited by KazeShiniRyu on 16/Mar/11 at 5:39AM]
Date Posted: Wed Mar/16/11 at 6:54am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

personally, I think this combo is more powerful, without a coat of arms, you'll leave yourself far to open with coat of arms.
Date Posted: Thu Mar/17/11 at 12:32am

ghostfire86
Posts: 496
Joined: 04-Nov-09

You need to add an untap mech for the foundary. This way you can use it multiple times a turn if not infinite.
Date Posted: Thu Mar/17/11 at 2:54am

Draco_lich
Posts: 1073
Joined: 07-May-10

dont be hatin... its a fun combo... lol

and yes coat of arms works too... toss it in a human deck or a cleric deck

(i think we all know cleric decks are good if built right)
Date Posted: Thu Mar/17/11 at 9:50am

ghostfire86
Posts: 496
Joined: 04-Nov-09

If you put this into a cleric tribal deck I would suggest to use Door of Destinies instead of Coat of Arms. That way your opponent can't feed off of your play. Coat of Arms is a good card but it can easily hurt you if you play against another tribal deck.
Date Posted: Fri Mar/18/11 at 1:11am

shakii23
Posts: 5711
Joined: 08-Sep-09

Soul Sisters FTW!




©2006-2026 MTGCombos.com

As an Amazon Associate I earn from qualifying purchases.