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-1/-1 counters anyone?

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Everlasting TormentEnlarge

Everlasting Torment

{2}{B/R}

Enchantment

Shadowmoor

Read rules for Everlasting Torment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Full card details & printings ›

Kulrath KnightEnlarge

Kulrath Knight

{3}{B/R}{B/R}

Creature — Elemental Knight

Shadowmoor

Read rules for Kulrath Knight
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.

3/3

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NecroskitterEnlarge

Necroskitter

{1}{B}{B}

Creature — Elemental

Eventide

Read rules for Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

1/4

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Date Posted: Sun Mar/13/11 at 11:50 am

Spengo
Posts: 49
Joined: 22-Jul-10

Kulrath and necroskitter first

Then get greater auramancy out (preferably 2 so they protect each other, then drop blowfly, aether, and eternal.

When all is out, as a player plays a creature, if it\'s toughness is 2 or less, it instantly dies and you get to take it.  If it\'s greater than 2, it gets 2 -1/-1 counters and it can\'t attack or block.  As smaller creatures die, you get to put more counters on the big creatures until they too die and eventually you control the board.

I made a deck based on this with Carnifax Demon, Grim Poppet, crumbling ashes, and soulsnuffer.  I threw in a few Fate Transfer, and no one will play it casually.  When any part of the deck comes out, it starts to slow or kill them.  If they play something huge, you can start bouncing -1 counters off your own stuff to ultimately kill their stuff and board wipe every turn.
Date Posted: Sun Mar/13/11 at 12:09pm

E-n-S
Posts: 189
Joined: 16-Aug-10

Replace Auramancy with Privileged Position.
Date Posted: Sun Mar/13/11 at 12:47pm

Spengo
Posts: 49
Joined: 22-Jul-10

Good recommendation, I think I will.

I was hoping to find a way to get rid of the white mana and I think that will do it
Date Posted: Sun Mar/13/11 at 6:12pm

Chiefsizzlechest
Posts: 348
Joined: 18-Oct-10

only problem I see with this, is that if its toughness is 2 or less, you cant take em, since Aether Flash doesnt specify opponents creatures. so a way to make this better is to keep greater auramancy and add in enchanted evening to make it so Aether flash cant target your creatures. but I like this, I will have to use this! :D
Date Posted: Sun Mar/13/11 at 6:32pm

gericault5
Posts: 2788
Joined: 13-Oct-09

however aether flash doesn't target so greater auramancy or even priviged position wouldn't be able to prevent the damage.  however unlike auramancy priviged postion does protect your creatures from your opponents removal as well as his own blowfly and crumbling ashes.