EnlargeAcademy RectorCreature — Human ClericUrza's DestinyRead rules for Academy RectorWhen this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.1/2Full card details & printings ›
EnlargeDivine InterventionEnchantmentLegendsRead rules for Divine InterventionThis enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.Full card details & printings ›
EnlargeVampire HexmageCreature — Vampire ShamanZendikarRead rules for Vampire HexmageFirst strike Sacrifice this creature: Remove all counters from target permanent.2/1Full card details & printings ›