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Land destruction and mana

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Izzet GuildmageEnlarge

Izzet Guildmage

{U/R}{U/R}

Creature — Human Wizard

Guildpact

Read rules for Izzet Guildmage
({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

2/2

Full card details & printings ›

Date Posted: Thu Mar/10/11 at 2:37 pm

psyche
Posts: 1250
Joined: 31-Aug-09

As it says. Without the Training ground it is 1 red mana for 1 land. With it is gain 1 red mana and destroy 1 land.
Date Posted: Thu Mar/10/11 at 2:50pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

the guildmage can't target the spell. . .
Date Posted: Thu Mar/10/11 at 2:52pm

psyche
Posts: 1250
Joined: 31-Aug-09

And i have no way to fix that. Thanks. I wasn't reading very well. Ideas would be appreicated.
Date Posted: Thu Mar/10/11 at 9:33pm

gericault5
Posts: 2788
Joined: 13-Oct-09

heres an option though you need 7 mana to start not to mention everything you said, including the grounds, plus gemstone array and a copy spell (twincast, fork, reveberate)

Cast the spike, and then cast a twincast, use the guildmages ability to copy  twincast, when the copy goes to the stack, have the copy target the spike, the copy resolves destroying a land and netting you 2 mana, filter that mana through gemstone array to get a U mana, copy the twincast (which is still on the stack) with the guildmages ability and repeat.
Date Posted: Fri Mar/11/11 at 1:40am

psyche
Posts: 1250
Joined: 31-Aug-09

Thanks. I could use fork or reverberate to get the effect without running into the mana color issue. That opens up the option of using fork to expand the guildmage's option to any spell in the game. YOU JUST BROKE THE IZZET GUILDMAGE!




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