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standard type 2; infinite turns, damage, mill

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Hedron CrabEnlarge

Hedron Crab

{U}

Creature — Crab

Zendikar

Read rules for Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

0/2

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Read rules for Magosi, the Waterveil
This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

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Date Posted: Thu Mar/03/11 at 1:20 am

gokai8610
Posts: 2
Joined: 03-Mar-11

Having the two Magosi in play, tap one to put an eon counter on it, then attack with the Skyscout. It attackng will trigger \\\"untap target permanent\\\", then untap the Magosi that was used to put the eon counter. tap it again to remove the counter and take another turn. Now you just have to save your creature. Alternatively, Have three Magosi in play, put a eon counter on Magosi(A) pass your turn letting your opponent take two turns essentially. On your next turn, put a eon counter on Magosi(B), remove the counter from Magosi(A) and take an extra turn. next turn, put Magosi(A) back in play, put a eon counter on Magosi(C), remove the counter from Magosi(B) and take an extra turn. rinse repeat. And while you may be limited to a certain amount of land, you can also mill your opponent with a Hedron Crab in play. enjoy
Date Posted: Thu Mar/03/11 at 1:24am

gokai8610
Posts: 2
Joined: 03-Mar-11

I'll admit, it's easier pulling this off if it was vintage,legacy or extended, considering there are alot more "untap permanent" optionst than what is currently available in standard type 2.
Date Posted: Thu Mar/03/11 at 3:29am

shakii23
Posts: 5711
Joined: 08-Sep-09

i don't get it.... you have to skip your turn to put an eon counter on magosi...
Date Posted: Thu Mar/03/11 at 6:57am

rav514
Posts: 329
Joined: 02-Dec-10

I'm with shakii, I don't think this works.

You have to skip your next turn to put a counter on the land.

Skipping your next turn then becomes a trigger that goes on the stack when you start your next turn. It could be stopped with a counter like trickbind; (i.e. counter target triggered or activated ability). Gaining an extra turn would then become the "next turn" and then become the payment.

I.e. Since the "skipping the next turn" doesnt target a specific turn the next available turn would become the payment. If you gain an extra turn between the time you played the ability and your next scheduled turn; that extra turn would trigger the "skipping the next turn" and then be skipped.

Date Posted: Thu Mar/03/11 at 9:20pm

krowbar28
Posts: 434
Joined: 18-Oct-10

this is the only thing i have found to make mogosi usefull still very expensive mana-wise and canot make infinate with mogosi as far as i know of. with four magosi's out and a level seven chronologist possible to get 5 turns in a row enough to winn but would take a long time to pull it of.

[Edited by krowbar28 on 3/Mar/11 at 9:23PM]