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INFINITE Eldrazi

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Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Full card details & printings ›

Spawnsire of UlamogEnlarge

Spawnsire of Ulamog

{10}

Creature — Eldrazi

Rise of the Eldrazi

Read rules for Spawnsire of Ulamog
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.

7/11

Full card details & printings ›

Date Posted: Tue Mar/01/11 at 10:04 pm

LightningBolt
Posts: 45
Joined: 01-Mar-11

training grounds lets you use ulamog's ability to create eldrazi spawn for only two mana. doubling season increases this amount to four. Add haste and you have yourself infinite mana and eldrazi.
Date Posted: Tue Mar/01/11 at 10:10pm

JimTilson
Posts: 160
Joined: 07-Jul-09

Don't think the Haste from the Lightning Greaves is needed, but the Shroud effect might.

[Edited by JimTilson on 1/Mar/11 at 10:10PM]
Date Posted: Tue Mar/01/11 at 10:17pm

LightningBolt
Posts: 45
Joined: 01-Mar-11

you cant activate the ability of the eldrazi spawn the first turn they are out because of summoning sickness so haste is required
Date Posted: Tue Mar/01/11 at 10:22pm

JimTilson
Posts: 160
Joined: 07-Jul-09

Are you saying that you can't sacrifice them the turn they come into play?

BTW: Myr Galvanizer + Myr Galvanizer + Palladium Myr (or any other mana producing Myr) will do this a lot more efficiently. I also use Myr Galvanizer + Splinter Twin + Iron Myr.

-Jim


[Edited by JimTilson on 1/Mar/11 at 10:43PM]
Date Posted: Tue Mar/01/11 at 10:41pm

Seregthol
Posts: 115
Joined: 21-Feb-11

That's wrong, you can sacrifice them the turn they enter the battlefield.  Summoning Sickness only applies to attacking and using abilities with (T) in their activation costs.

Also, you can use a second Training Grounds instead of a Doubling Season, making this combo Type 2.


[Edited by Seregthol on 1/Mar/11 at 10:42PM]
Date Posted: Wed Mar/02/11 at 1:00am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Seregthol is correct on both accounts.
Date Posted: Wed Mar/02/11 at 9:30am

JimTilson
Posts: 160
Joined: 07-Jul-09

I agree.
Date Posted: Wed Mar/02/11 at 1:48pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

yeah, haste is useless here, and training grounds costs less money.
Date Posted: Thu Mar/03/11 at 6:38pm

ForgerOfPie
Posts: 377
Joined: 06-Feb-11

Well, the haste effect gives your Eldrazi haste so you can attack the turn they come into play, but that isn't really necessary, considering Emrakul is an Eldrazi.




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