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Infinite Library Removal

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Bitter OrdealEnlarge

Bitter Ordeal

{2}{B}

Sorcery

Future Sight

Read rules for Bitter Ordeal
Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Full card details & printings ›

Date Posted: Sun Feb/27/11 at 6:42 am

MetalInfect
Posts: 2
Joined: 26-Feb-11

the forest in the list represents Flourishing Defences (since apparently it's not found in the database.)


put presence of gond on a creature. tap the creature to make a 1/1 elf, play flourishing defences and blowfly infestation. use scar on the 1/1 elf. FD will make a 1/1 elf. the first 1/1 goes to the graveyard triggering BI (since tokens hit the graveyard then cease to exist). do this as many times as you want ending the -1/-1 cycle by targeting another creature then bitter ordeal your opponents entire library away. (it\'s even more satisfying if it\'s a multiplayer game)


Date Posted: Sun Feb/27/11 at 2:58pm

krowbar28
Posts: 434
Joined: 18-Oct-10

i dont think this would work the bloatfly would triger and resolve before you can put a new elf on the battlefield
Date Posted: Sun Feb/27/11 at 3:26pm

Seregthol
Posts: 115
Joined: 21-Feb-11

Flourishing Defences is in the Database, I used it in a combo less than a week ago...

And this combo doesn't work.  Here's how it would play out:

1.Scar resolves and the counter is placed on the token, triggering Flourishing Defences and putting the triggered ability onto the stack.

2.Before Flourishing Defences' triggered ability resolves, state-based actions are checked, and the token in put in it's owner's graveyard, where it ceases to exist.  Blowfly Infestation's ability triggers as a result of the token hitting the graveyard, and it's ability is put on the stack on top of that of Flourishing Defences.

3.Blowfly Infestation's ability, being on top of the stack, resolves first, putting a -1/-1 counter on something.

4.Finally, Flourishing Defences' ability resolves, putting the token into play.
Date Posted: Sun Feb/27/11 at 9:51pm

MetalInfect
Posts: 2
Joined: 26-Feb-11

Really? that sux.  this was an old deck from years ago that i played, so i'm sure the rules have changed since i last played it. Gotta read up.
Date Posted: Sun Feb/27/11 at 10:55pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Actually this does work.

When a trigger event occurs it gets placed on the stack the next time you receive priority.

So when the scars resolves you get a -1/-1 counter on a 1/1, and flourshing triggers floats until you get priority.  However, before that occurs SBE's are checked and see a 0 toughness creature sending it to the grave, which in turn triggers blowfly.  Now you get priority with both triggered abilitys floating and since you control both abilitys you get to determine the order they go on the stack, put the blowfly trigger first then flourshing so your 1/1 is in play when the blowfly resolves repeating the process
Date Posted: Mon Feb/28/11 at 11:41am

Draco_lich
Posts: 1073
Joined: 07-May-10

This one bends the rules, but i agree it does work (barely)
Date Posted: Mon Feb/28/11 at 3:23pm

gericault5
Posts: 2788
Joined: 13-Oct-09

this doesn't bend the rules at all, actually quite to opposite, it uses them to the letter.
Date Posted: Mon Feb/28/11 at 4:53pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

But the real problem is you spell it Flourishing Defences when it really is spelled Flourishing Defenses.




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