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All Attack Meglonoth

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Incite WarEnlarge

Incite War

{2}{R}

Instant

Mirrodin

Read rules for Incite War
Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)

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MeglonothEnlarge

Meglonoth

{3}{R}{G}{W}

Creature — Beast

Conflux

Read rules for Meglonoth
Vigilance, trample Whenever this creature blocks a creature, this creature deals damage to that creature's controller equal to this creature's power.

6/6

Full card details & printings ›

Date Posted: Tue Feb/22/11 at 6:06 am

strikerbolt
Posts: 25
Joined: 20-Oct-10

Probably already posted, but a fun combo nonetheless if your opponent has a few untapped creatures

EDIT: Did a quick search... I'm surprised there isn't a lot of Meglonoth combos. At any rate, his ability will stack with each creature blocked.

Just cast Incite War during your opponents turn, and Valor Made Real on Meglonoth to force massive amounts of damage. For fun, Giant's Growth to do 9 damage to your opponent per creature instead of 6, but that's one more spell than necessary.

[Edited by strikerbolt on 22/Feb/11 at 6:12AM]
Date Posted: Wed Feb/23/11 at 10:53pm

Seregthol
Posts: 115
Joined: 21-Feb-11

Nice combo, but check your grammar:

EDIT: Did a quick search... I'm surprised there isn't a lot of Meglonoth combos. At any rate, his ability will stack with each creature blocked.
"Isn't" should be replaced with the plural version, "aren't".