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Drag you into shadows

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Traitor's ClutchEnlarge

Traitor's Clutch

{4}{B}

Instant

Time Spiral

Read rules for Traitor's Clutch
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Date Posted: Mon Jan/31/11 at 12:25 pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

No one expects this kind of nonsense. This combo is better for mass player games. The fundamental difference between one versus one and a mass free-for-all is that a free-for-all requires more strategy, timing and planning. This means that some turns you won't attack players even if it leaves you at a temporary life advantage.

One versus one games are very linear in the way they play out, and with a well constructed one on one deck, the first seven turns usually decides the victor. Multiplayer free-for-all games are dynamic and harder to master, pivoting on politics, diplomacy, and past relations in previous games.




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