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Low cost turn 1 win

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Worldgorger DragonEnlarge

Worldgorger Dragon

{3}{R}{R}{R}

Creature — Nightmare Dragon

Judgment

Read rules for Worldgorger Dragon
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

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Dance of the DeadEnlarge

Dance of the Dead

{1}{B}

Enchantment — Aura

Ice Age

Read rules for Dance of the Dead
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

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Date Posted: Sun Jan/16/11 at 4:38 am

Ephemerance
Posts: 913
Joined: 18-Jun-09

For a turn one victory you either need a lotus petal and dark ritual, or a black lotus - meaning the necessary number of cards in this hand is 4.

This works by bringing worldgorger into play with dance of the dead; worldgorger will exile all other permanents you control (meaning DotD leaves the battlefield and forces you to sacrifice WorldGorger), causing a loop to form.

Because piranha marsh enters the battlefield continuously, it will trigger continuously - killing your opponents and ending the loop. Turn 1 win with four cards.