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Sterling GroveEnlarge

Sterling Grove

{G}{W}

Enchantment

Invasion

Read rules for Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

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Forsaken WastesEnlarge

Forsaken Wastes

{2}{B}

World Enchantment

Mirage

Read rules for Forsaken Wastes
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.

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TranscendenceEnlarge

Transcendence

{3}{W}{W}{W}

Enchantment

Torment

Read rules for Transcendence
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

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Date Posted: Tue Jan/11/11 at 1:27 pm

emperor_elric
Posts: 0
Joined: 11-Jan-11

With Forsaken Wastes players cannot gain life and each player loses 1 life each upkeep.
Transcendence prevents you from losing if you have 0 or less life but has a nasty catch: if you reach 20 or more life you lose the game and you gain 2 life for each life you lose. It's always safer to have a couple out just in case one gets popped. 
Forsaken Wastes prevents this life gain and also has a built in self defence of smacking somebody for 5 if they successfully hit it with a spell. Laying down a few of them speeds up the damage and discourages casting spells at them. 
The Sterling Grove keeps your enchantments safe so is just added security but not necessary. 
Having a few counterspells in your hand doesn't hurt either...
Date Posted: Tue Jan/11/11 at 2:47pm

psyche
Posts: 1250
Joined: 31-Aug-09

Forsaken Wastes is good but note the target clause. A global enchantment killer won't trigger the 5 life loss because it doesn't target Forsaken Wastes.
Date Posted: Tue Jan/11/11 at 5:00pm

Draco_lich
Posts: 1073
Joined: 07-May-10

good combos... cant forget to add necropotence in there too, and a disenchant or 2 for a failsafe