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Gravemind

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PyrohemiaEnlarge

Pyrohemia

{2}{R}{R}

Enchantment

Planar Chaos

Read rules for Pyrohemia
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.

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PestilenceEnlarge

Pestilence

{2}{B}{B}

Enchantment

Classic Sixth Edition

Read rules for Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.

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Date Posted: Sat Jan/02/10 at 10:28 pm

JadeSun7
Posts: 11
Joined: 02-Jan-10

Get phytohydra or sprouting phytohydra in play and equipped with Pariah's Shield

Get Pestilence or Pyrohemia in play

Spam pestilence or Pyrohemia with all the mana you can muster

In no time you'll have a huge creature and little to no opposition
Date Posted: Sun Jan/03/10 at 1:26am

ghostfire86
Posts: 496
Joined: 04-Nov-09

Photohydra still has to survive the initial first point of damage for him to gain counters doesn't he.
Date Posted: Sun Jan/03/10 at 1:50pm

JadeSun7
Posts: 11
Joined: 02-Jan-10

Maybe that's the errata, but when I read it it sounded like the damage is prevented and instead that many +1/+1 counters are put on it. Well, if anyone knows the official ruling on this I'd love to hear it.

Keep in mind that both Pestilence and pyrohemia do their damage incrementally, it's treated as a new instance of damage each time you pay for it, so even if you had to make it a 2/2 to survive the first blast, after that the +1/+1 counters cover the rest of the damage no matter how you interpret the rules.


[Edited by JadeSun7 on 3/Jan/10 at 2:03PM]
Date Posted: Sun Jan/03/10 at 3:58pm

gericault5
Posts: 2788
Joined: 13-Oct-09

You are correct in your reading Jade, once the hydra hits the field no amount of damage will destroy it, even the first one due to its replacement effect.

Once Pariah is on, I would look at giving the hydra shroud to protect it , or since it is already white maybe make it indestructable, though removal or self sac effects would still affect it.  Also Shivan meteor and souls fire to itself would be fun
Date Posted: Sun Jan/03/10 at 6:27pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I think it's damage first before counters, so you need to pump him up with a giant growth or something...
Date Posted: Sun Jan/03/10 at 8:32pm

gericault5
Posts: 2788
Joined: 13-Oct-09

In cases, such as with rite of passage or fungus silver for example, you are right Shakii.  however, Phytohydra uses a replacement effect, damage is replaced with +1 counters, as stated by the word instead.

It works like wither only in reverse
Date Posted: Tue Jan/12/10 at 2:11pm

Grim_Ripper
Posts: 4
Joined: 06-Oct-09

A couple lightning bolts to it and its done........or maby just 1 lightning bolts

 
Date Posted: Tue Jan/12/10 at 6:49pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Oh yeah, it says put that many +1/+1 instead... So it is prevented... Instead of the damage, it gets +1/+1.. Cool...