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Infinite Life Loss

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Worldgorger DragonEnlarge

Worldgorger Dragon

{3}{R}{R}{R}

Creature — Nightmare Dragon

Judgment

Read rules for Worldgorger Dragon
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

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Animate DeadEnlarge

Animate Dead

{1}{B}

Enchantment — Aura

Fifth Edition

Read rules for Animate Dead
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

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Date Posted: Sat Jan/02/10 at 3:47 pm

Mune
Posts: 2
Joined: 02-Jan-10

When Worldgorger Dragon is in the graveyard and Piranha Marsh is in play(doesn't matter if tapped), play Animate Dead targeting Worldgorger Dragon. This will bring out the Worldgorger Dragon from the graveyard to play and equipping Animate Dead to it. In turn, sending Animate Dead and Piranha Marsh out of the game. This will cause Worldgorger Dragon to be sent to the graveyard and return Animate Dead and Piranha Marsh back onto the battlefield. 1 damage is dealt to target player of your choosing. The cycle repeats by targeting Worldgorger Dragon again with Animate Dead.

Note: This only works in Vintage formats, because Worldgorger Dragon is banned in Legacy.

[Edited by Mune on 2/Jan/10 at 3:59PM]
Date Posted: Sun Jan/03/10 at 1:26am

Ephemerance
Posts: 913
Joined: 18-Jun-09

You need a second creature in the graveyard to end the infinite loop (lest there be a draw).

I always loved the entire World Gorger/ animate dead bit. This would be great with a blood pet and entomb. You could have a third turn win.
Date Posted: Sun Jan/03/10 at 9:44am

Mune
Posts: 2
Joined: 02-Jan-10

not necessary to end the combo, because your opponent(s) will be out of life before the loop ends.