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White Control Thingamajig

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WorldpurgeEnlarge

Worldpurge

{4}{W/U}{W/U}{W/U}{W/U}

Sorcery

Shadowmoor

Read rules for Worldpurge
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

Full card details & printings ›

Oblivion RingEnlarge

Oblivion Ring

{2}{W}

Enchantment

Shards of Alara

Read rules for Oblivion Ring
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Full card details & printings ›

Date Posted: Wed Jan/05/11 at 1:07 am

pseudonym394
Posts: 9
Joined: 13-Dec-10

So, you play World Queller, then, at some time, O-Ring it. then, Worldpurge. The O-Ring goes poof, and, when all is said and done, World Queller comes to the battlefield once more. Anyone without 1 drops will be stuck.
Date Posted: Wed Jan/05/11 at 7:12am

psyche
Posts: 1250
Joined: 31-Aug-09

You could skip the oblivion ring and use ghost away. If you had an enchantment that made all you lands creatures then you would only loose enchantments and artifacts. Even without saving lands saving ALL your creatures would be better. It makes sense since the board wipe is 8 mana. At that cost you might are probably using an infinite mana combo or huge mana accell. Better to save everything.
Date Posted: Wed Jan/05/11 at 3:59pm

Turbine
Posts: 10194
Joined: 26-Oct-09

If you keep drawing lands of course. . .
Date Posted: Wed Jan/05/11 at 6:16pm

sir003
Posts: 60
Joined: 19-Feb-10

Well the first thing is that Worldpurge can be replaced with Upheaval, A blue sorcery that returns all permanents to their owners hand. Next is that I agree with Psyche on this, that Ghost way can be used as a more effecient Oblivion Ring. Last is directed at Turbine, He wouldnt need to keep drawing into land because he should have most of the land that WAS on the field in his hand, he also could choose a different type of card like artifact if he really needed to. Overall an effective combo despite the cost, Well Done!
Date Posted: Thu Jan/06/11 at 7:41pm

pseudonym394
Posts: 9
Joined: 13-Dec-10

psyche- The reason for Oblivion Ring instead of Ghostway is that this is something I saw when I was looking at a friend's mono-white deck. This deck has no creatures other than World Queller, is meant more for 2-Headed Giant, as a support deck of sorts, and doesn't have any Ghostways. It's mainly a board-clear deck. Using Oblivion Ring allows for this to happen turn 8, not turn 11, at the earliest.

Turbine-This deck is one with playsets of Ghostly Prisons, WoGs, Day of Judgments, and a bunch of other white removal (I can't remember exactly what), so it can sit without taking damage pretty well, until it hits 8 mana. People don't expect it-he doesn't use it often, so people in our playgroup seem to forget what it's capable of (Blowing up everyone else's field several times over).

sir003-As previously stated, I saw this in a mono-white deck, which prohibits Upheaval, without Mycosynth shenanigans. Were this a WU control, that would be ideal (or, at least, more so than Worldpurge).

Thank you, everyone, for your input!